The blog
Guides and notes from the forge
How to get good 3D out of AssetFurnace, and what we are learning while we build it. RSS feed.
Guide
How to do things with AssetFurnace. Kept up to date.
- Edge loops and quad topology: why 3D artists love squaresWhat topology means in 3D, why artists build characters from quads and edge loops, and why image-to-3D models like Pixal3D, Hunyuan3D and TRELLIS.2 don't do it yet.
- Image to 3D game character: a step-by-step guideA free, open-source image-to-3D guide. One picture to a finished, rigged and animated game character on your own Mac or NVIDIA PC, step by step.
- What a 3D model actually isA 3D model is a hollow net of triangles. Here's what that means, and why games want so few of them.
Furnace Log
What we are building and learning. Dated, in order.
Nothing here yet. The first ones are on the way.