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    <language>en</language>
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      <title>Edge loops and quad topology: why 3D artists love squares</title>
      <link>https://assetfurnace.com/blog/edge-loops-quad-topology</link>
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      <pubDate>Sat, 24 Oct 2026 00:00:00 GMT</pubDate>
      <category>Guide</category>
      <description>What topology means in 3D, why artists build characters from quads and edge loops, and why image-to-3D models like Pixal3D, Hunyuan3D and TRELLIS.2 don't do it yet.</description>
    </item>
    <item>
      <title>Image to 3D game character: a step-by-step guide</title>
      <link>https://assetfurnace.com/blog/how-to-use-assetfurnace</link>
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      <pubDate>Thu, 22 Oct 2026 00:00:00 GMT</pubDate>
      <category>Guide</category>
      <description>A free, open-source image-to-3D guide. One picture to a finished, rigged and animated game character on your own Mac or NVIDIA PC, step by step.</description>
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    <item>
      <title>What a 3D model actually is</title>
      <link>https://assetfurnace.com/blog/what-is-a-3d-model</link>
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      <pubDate>Sun, 18 Oct 2026 00:00:00 GMT</pubDate>
      <category>Guide</category>
      <description>A 3D model is a hollow net of triangles. Here's what that means, and why games want so few of them.</description>
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